Boobs of Steel: Surprisingly appropriate, by appearances - Misaki is not only older than the actual harem in general ( Save for Washu), but due to some circumstance, Misaki seems unbeatable by any of the other girls as far as protecting her daughters is concerned.
Blade Run: Used by Yosho in his fight with Kagato.
Subverted in the 2nd and 3rd with Tokimi, Washu's and Tsunami's sister and one of the three goddesses.
Authority Equals Asskicking: The Juraian Royal Family.
Attack of the 50-Foot Whatever: Ryoko becomes a massive stone version of herself while fighting Kagato, yet he's still able to defeat her.
All There in the Manual: Masaki Kajishima released several Doujinshi and Light Novels expanding on the background of this continuity part of the reason for GXP was to help explain some of this to the anime-only fanbase.).
Ancestral Weapon: The Tenchi Sword/Master Key, which is also a Laser Blade.
She offers the group a future rematch as compensation and, leaving them with her next location, teleports Sasami and herself to her outbound spaceship.Tropes used in Tenchi Muyo! Ryo-Ohki that are not on the Tenchi Muyo! page (or are averted/subverted) include: Much to her angst, Shitsuki loses refusing to go through with her end of the deal. Acting the sportsman however, Shitsuki agrees to surrender her captive in return for any one of the group injuring her in a fight. All but Ryoko take her objective with any real care until Shitsuki presents Sasami as a hostage, garnering the now dire attention of the group. Shortly after leaving, the house begins to wavily glow ghastly monsters appearing in the hall.įighting and defeating the intruders, the group is approached by Shitsuki, a mysterious girl who explains the obscure reason for her visit: test and measure the strengths of everyone. Realizing that Washu is not present, Sasami and Ryo-Ohki go to fetch her. On an otherwise ordinary sunny morning, Tenchi, Ryoko, Ayeka, Mihoshi and Ryo-Ohki sit to breakfast as Sasami finishes serving food. The characters Shitsuki and Kusumi, new to the franchise, make an only appearance in the game. Like the other mediums of the series, Tenchi Muyou! Game Hen begins on the Masaki residence, progressively branching from the property to spacecraft and other planets. Up to four characters can be brought into combat at once and matches continue until all members of either side are eliminated. There is a cap of eight levels that each player character can earn. Unlike the commonly instituted experience points system, however, characters level up by the accumulated number of monsters they defeat in battles. In prototypical role-playing fashion, each character has different movements, skills, personal advantages, attacking power, health and defense. The player starts with the beginning four, acquires the subsequent two later, and, by visiting more varied locations, can acquire the remaining six. There are a total of 12 playable characters in the game: Tenchi, Ryoko, Ayeka, Mihoshi, Sasami, Shitsuki, Ryo-Ohki, Katsuhito, Yukinojyo, Azaka, Kamidake and Washu. As such, the player does not freely roam or interact with the world. The game focuses entirely on fighting monsters within progressive worlds, all of which contain linear paths with predetermined battles. Tenchi Muyou! Game Hen is a turn-based game played from an isometric perspective.